Stereo Spatialization

How to distribute the signal across channels with stereo spatialization

This example demonstrates how to spatially position a stereo signal in the sound field using the StereoSpatializer node. This processing node controls the energy distribution between channels, creating a sense of movement, width, and/or direction.

// Configure the graph for rendering
let context = Assembler(rendering: .live).createAudioGraph()

// Configure an audio source (Renderer) from a local audio file
let url = URL(fileURLWithPath: "/path/to/source.wav")
let source = FileRenderer(contentsOf: url)

// Configure a stereo spatializer with pan shifted to the left
let destination = StereoSpatializer(pan: -1.0)

// Configure node connections
try context.connect(source: source, to: destination)
try context.connect(source: destination, to: context.destination)
source.play(after: 0)

The following video shows the sample code in action and its real-time processing.

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For a complete description of each class, method, and property referenced in this section, refer to the official API documentationarrow-up-right, where you will find detailed references, available components, parameters, and additional usage code examples.

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