Bibliography

Content for deepening audio theory and foundational concepts

Presented below is a selected collection of works offering a solid foundation of knowledge and advanced techniques on digital audio, spatial audio, and their programming aspects. These resources are essential both for newcomers to the field and for professionals seeking to deepen their understanding of the technology and its applications.

circle-info

This curated bibliography brings together theoretical, foundational, and practical contributions on audio, acoustics, auditory perception, and sound spatialization.

  • Beranek, L. L. (2013). Acoustics. Acoustical Society of America.

  • Moorer, J. A., & Berger, J. (2021). Elements of Computer Music.

  • Zotkin, D. N., & Mersereau, R. M. (2006). Binaural Audio Signal Processing.

  • Jellinek, P. A. (2003). The Binaural Beat Book. Inner Technologies.

  • Smith, J. O. (2007). Introduction to Digital Filters with Audio Applications.

  • Bai, Y., & Qiu, Z. (2018). Virtual Reality and Augmented Reality in Audio Applications.

  • Chion, M. (1994). Audio-Vision: Sound on Screen. Columbia University Press.

  • Lyons, R. G. (2010). Understanding Digital Signal Processing (3rd ed.)

  • Sennheiser. (2016). Ambisonic Microphone Systems and Binaural Audio.

  • Orfanidis, S. J. (2010). Introduction to Signal Processing. Prentice Hall.

  • Gustafsson, J., & Li, Q. (2015). Introduction to Sound Field Control.

  • Begault, D. R. (1994). 3D Sound for Virtual Reality and Multimedia. Academic Press.

  • Teng, M., & Song, X. (2019). HRTF-based Binaural Audio Rendering.

  • Gibson, J. J. (1979). The Ecological Approach to Visual Perception. Houghton Mifflin.

  • Bartlett, J. C., & Mersereau, R. M. (2006). Practical Audio Control Systems.

  • Stevens, S. S. (1966). The Psychology of Sound. University of Chicago Press.

  • Boley, C., & Wang, J. (2019). Audio Engineering for Virtual Reality and Spatial Audio.

  • Pulkki, V., & Karjalainen, M. (2015). Spatial Sound Reproduction.

Last updated