Release (Changelog)
Latest updates with changes and bug fixes
IO-2025.1.1-beta (December 31 / 2025)
This first beta introduces the core architecture of I/O, a multiplatform audio-graph engine written entirely in Swift. It includes the initial implementation of the real-time processing system based on connectable nodes, establishing the foundational framework.
Changelog
[I/O] Implements node-based signal-routing system.
[I/O] Supports selection and real-time playback of audio sources.
[I/O] Introduces effect-processing nodes (EQ, reverb, delay, among others).
[I/O] Adds visualization tools for real-time audio signals.
[I/O] Enables scalable context-based audio routing.
[I/O] Optimizes low-latency audio processing in Swift using Accelerate.
[I/O] Supports complex audio chains and interconnected graphs.
[I/O] Adds multiplatform compatibility for audio contexts (linux/windows/mac).
[I/O] Provides high-precision real-time audio rendering.
[I/O] Adds modular audio-graph engine implemented in Swift.
See the API documentation for more technical details.
Documentation (API)This preliminary version intended to validate the engine’s architecture. Some features may change and some capabilities are not yet implemented or may behave differently in future iterations.
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