Release (Changelog)

Latest updates with changes and bug fixes

IO-2025.1.1-beta (December 31 / 2025)

This first beta introduces the core architecture of I/O, a multiplatform audio-graph engine written entirely in Swift. It includes the initial implementation of the real-time processing system based on connectable nodes, establishing the foundational framework.

Changelog

  • [I/O] Implements node-based signal-routing system.

  • [I/O] Supports selection and real-time playback of audio sources.

  • [I/O] Introduces effect-processing nodes (EQ, reverb, delay, among others).

  • [I/O] Adds visualization tools for real-time audio signals.

  • [I/O] Enables scalable context-based audio routing.

  • [I/O] Optimizes low-latency audio processing in Swift using Accelerate.

  • [I/O] Supports complex audio chains and interconnected graphs.

  • [I/O] Adds multiplatform compatibility for audio contexts (linux/windows/mac).

  • [I/O] Provides high-precision real-time audio rendering.

  • [I/O] Adds modular audio-graph engine implemented in Swift.

See the API documentationarrow-up-right for more technical details.

Documentation (API)chevron-right
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