Render
Components for synthesizing/playing back signals
Renderer nodes are the entry point of the audio graph engine.
These nodes are responsible for generating or playing audio in real time and can be scheduled to start, stop, or modify playback with temporal precision, serving as the foundation for any DSP chain. The base Renderer node defines playback behavior, managing states and completions.
Implementations such as FileRenderer and MediaRenderer are built upon it.
Synthesis
In addition, I/O includes synthetic and procedural nodes.
The Oscillator generates periodic waveforms (sine, square, etc.) with sample accuracy and continuous phase. Noise produces white, pink, or brown noise with realistic spectral shaping; Granulator reinterpret audio files as overlapping grains to create time-stretching, stutter, or dense textural effects enabling a wide range of advanced synthesis techniques.
Renderers form the foundation of every processing chain. They represent the system’s generative layer and provide temporal control while integrating with the processing nodes.
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